Results for ITEST Projects
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EDC, in partnership with the National Girls Collaborative Project and MPR Associates, Inc., proposes to convene a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.
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The project uses structured, hands-on, seven-week, out-of-school IT education modules (Intensives) in conjunction with bridging activities to maintain youth engagement in IT and in the AET community of learners.
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In West Oakland, CA, 180 girls ages 13-16 IT develop IT and science skills and content knowledge through creating computer based games about modern astrophysical exploration and collaboration.
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Sixty middle school STEM teachers, 90 students, and 15 guidance counselors in north central West Virginia are integrating IT into school curriculum using topics such as computer graphics and 3-D virtual environments.
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The Digispired (Digitally Inspired) project provides 90 urban and rural low-income middle school students opportunities to learn computer programming, computer animation, and digital imaging; students can put into practice what they’re learning by creating games with a focus on topics like conservation and health, and by programming a lego robot.
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Two hundred middle and high school students in the Washington, DC area will work with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.
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GRADUATE (Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors) located in the Research Triangle of North Carolina is a comprehensive strategies project impacting 40 teachers and over 100 students in creating video games as part of the newly required North Carolina High School Graduation Requirement.
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Seventy five teachers and guidance counselors in the Research Triangle, Piedmont, and Eastern areas of North Carolina are developing Web-based games that will bring biotechnology, genomics, GIS, nanotechnology, and robotics concepts into their classrooms. 120 students participate in the program.
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Sixty teachers will work with 135 students (particularly girls) from the Denver area to integrate the learning of mathematics, computer science and art as they develop humane computer games and learn skills applicable to a variety of IT careers.
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One hundred middle and high school girls from the Austin, TX area use information visualization and gaming development to make real world connections to science, math and engineering.
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Three hundred and sixty teachers and 22,000 sixth—ninth grade students will use information technology in the context of gaming and will create their own avatars in order to solve complex environmental and other problems.
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One hundred and eight middle school students along with 18 teachers from rural northeast Texas districts engage in creating gaming components that model mathematics & science activities.
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This project engages middle school students in computer science curriculum through game design with the ultimate goal of helping them understand and build interest in pursuing IT careers. The project will deliver instruction to 1120 students and training for 28 teachers and 28 community and tribal college students.
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One hundred teachers, through materials used in their classes, will work with 10,000 students in the use of computer modeling to enhance science education and provide choices for additional career paths.
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This project is engaging 6th and 7th grade middle girls in science journalism through information and communication technologies (ICT) to investigate and publish information about local science issues of interest to their communities. The ICT focus is video, multimedia, and the Internet.
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A coalition of Carolina universities, school districts, state agencies, and businesses called the Carolinas Virtual World Consortium are promoting the use of 3 dimensional technologies in STEM education in middle schools.
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One hundred 9th grade students in the communities of Durham and Orange Counties in North Carolina learn computer modeling and simulation, and participate in Apprenticeships on four projects: National Digital Science Library (meta tagging and web design), Digital Durham (postcard database), SUCCEED (website design/web applications) and Sigma Xi (web support).
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Transforming Interests into STEM Careers (TISC), will test a model for promoting a STEM college-going culture in two high schools. The main goal of the intervention model is to encourage adolescents to pursue STEM majors in college and occupations in these fields.

