Results for ITEST Projects

  • EDC, in partnership with the National Girls Collaborative Project and MPR Associates, Inc., proposes to convene a 3-day meeting comprised of NSF-funded ITEST grantees, researchers in STEM workforce development and informal learning, STEM industry leaders, and philanthropic organizations.
  • ACTIVATE (Advancing Computing and Technology Interest and innoVation through Teacher Education) is a new 3-year effort at Carnegie Mellon University for high school STEM teachers in the northern Appalachian region consisting of workshops for teacher development in computational thinking and computer programming using Alice and Java, and the creation of materials for participating teachers to allow them to present information to students, other teachers and administrators about computer science during classes, in-service days and similar professional meetings.
  • In the San Francisco Bay Area 150 youth ages 15 to 19 are developing skills in advanced audio, video, and open source programming, and are participating in industry-based internships.
  • Five higher education institutions and one school system will work collaboratively with 90 college and high-school faculty (working in teams) to learn Alice—a software program—to take back to their classrooms to engage students in computer graphics, animation, storytelling, and object-oriented programming.
  • The project uses structured, hands-on, seven-week, out-of-school IT education modules (Intensives) in conjunction with bridging activities to maintain youth engagement in IT and in the AET community of learners.
  • In Alameda County, California, 150 middle school female students are learning about communications technology, engaging in software design and creating small mobile devices by working on projects as design partners with software engineers.
  • Project CincySTEM will enhance cutting-edge science, technology, engineering, and mathematics (STEM) education for minority students enrolled in the new Hughes STEM High School in Cincinnati, Ohio.
  • In Texas the CommunITy Studios project will offer 70 middle and high school youths activities in information technology (IT) and science, technology engineering, and mathematics (STEM) education.
  • Sixty at-risk girls between the ages of 13 and 18 learn about social justice issues as they explore technology (e.g. laptops, digital cameras, video equipment) and learn to use programs (e.g. Scratch, Teen Second Life) in a month-long summer session and Fall/Spring after school classes.
  • The Conference on Cyberlearning Tools for STEM (CyTSE) brings together scientists, cyberlearning developers, educational researchers, STEM educators (formal and informal), curriculum developers and other stakeholders that contribute to the agenda on K-12 STEM cyberlearning and workforce preparation. Collaborators include Northwestern University, University of Colorado at Boulder, and the WGBH Educational Foundation.
  • Seventy five math, science and English teachers and 200 students in San Diego County , CA work with scientists and in student/teacher teams to develop "SciVee clips" in Spanish and English; short videos that document/demonstrate science concepts, career options or explicate scientific journal articles.
  • In Georgia, 600 high school students (with a focus on African Americans, Hispanics, women, and first-generation college-bound youth) in grades 10–12, and 60 teachers from 10 high schools are participating in intensive computer science/programming courses from grades 10-12 including video game development, animation and programming.
  • Ninety six students – with a focus on African-American and Hispanic youth - from the Danville, VA area will develop solid Information Technology skills, and will acquire the background and encouragement needed to pursue higher education in STEM fields.
  • 160 minority middle school students in Fort Worth, Texas are building fluency with IT by designing electronic gadgets and creating interactive programs.
  • Three hundred and thirty six middle school students (with a focus on girls) from 6 schools in the Baltimore, Maryland, area are engaged in IT learning experiences related to robotics, digital storytelling, animation, genealogy and nature.
  • Approximately 520,000 Florida high school student records from the Florida Department of Education administrative data and qualitative data from a subsample will be analyzed to determine the course-taking patterns, and career or college enrollment outcomes of students enrolled in STEM-themed career academies.
  • Seventy ninth, tenth and eleventh grade limited English speaking students in California participate in extreme science activities including hot air ballooning, scuba diving, and geological exploration of the Sierras and are introduced to the excitement of the sciences through a series of five-week hands-on sessions in areas such as web design, nutrition, electronic circuitry, nanotechnology, and ecology.
  • Eighty high-school students, eight K-12 STEM teachers, eight U/GSAs, and eight post-secondary STEM content experts in Southeastern Michigan engage in four project-based design teams, each focusing on an IT-intensive STEM areas, to learn about experience, and use IT in environmental science, web-based applications (games, databases), robotics, and bioinformatics while gaining experience using GIS, GPS, Vpython, Visual Studio, IGRIP, and Minitab software systems.
  • Alignment Nashville will work with 200 eighth grade girls from underrepresented and disadvantaged populations and their teachers to increase interest in STEM-related careers. Using their existing knowledge and interest, students increase their understanding of how their skills can be used in STEM-related careers by creating 3D computer models, using tools such as AutoCAD and Alice.
  • Eighty Latina middle school girls from the Central Coast of California build and publish web-based digital games that imagine life in outer space based in astrobiology content.
  • A partnership between Little Haiti Housing Association, computer clubhouses, and the YWCA of Greater Miami offer 90 Haitian and African American 7-12 grade students a media development program involving video, music and graphic arts; by collaborating with each other, students’ team-building and problem-solving skills will be strengthened.
  • Eight diverse teacher-coached High School Enterprise teams (six in Michigan, one in Georgia, and one in Puerto Rico), each comprising up to twenty students (160 students) who come from all income levels and from all groups underrepresented in STEM, will form "virtual" companies that work with actual clients to tackle STEM- and ICT-based problems and, through problem-based learning, develop services and products ultimately intended for distribution through the marketplace.
  • Forty 7th–12th grade students and 86 teachers in Lexington, Kentucky are working on IMMEX problem solving teams; they frame problems from a descriptive scenario, distinguish relevant from irrelevant information, plan a search strategy, gather information, and reach a decision that demonstrates understanding.
  • ITSI-SU is designed to improve standards-based science instruction through a focus on guided student inquiry using probeware, computational models, and other interactive materials.
  • Three hundred and fifty two middle and high school students in Hartford, CT gain IT skills in computer engineering and web applications by producing a DVD on IT careers, a project website, and by refurbishing computers for donation.
  • The Launch-IT project launches at-risk middle and high school students in the Lehigh Valley (PA) towards college and careers in IT, by engaging them with experiential projects ranging from programming robots in a Martian landscape to creating a web-based music jukebox to AP Java, and by providing one-on-one human and artificially intelligent tutoring.
  • One hundred high school students in two cohorts in Metropolitan Detroit are engaged in IT learning experiences focusing on geographic information system and technology (GIS/T) and information assurance (IA) coupled with hands-on internship experiences in homeland security applications.
  • WGBH Educational Foundation produces, disseminates, and evaluates an integrated set of media-based resources to support the national ITEST program, its Learning Resource Center, and local ITEST project participants across the country
  • 200 students in grades 7–12, with special emphasis on girls and youth of color, from the Minneapolis/St. Paul, Minnesota area work with museum staff and community and industry mentors to learn programming, engineering and multi-media production that interfaces with museum exhibits and programs.
  • In Santa Fe, New Mexico, 75 science, math, and technology teachers of grades 6–12 and their students, analyze, explore, design and build models of complex adaptive systems using a computer programming environment (StarLogo), and accompanying curriculum (Adventures in Modeling) specifically built for and tested in middle and secondary schools.
  • Ninety high school teachers and 270 students in New York City, primarily from under-represented groups, are collaborating in the laboratory, investigating microprocessors and various computer environments to better understand and employ computers as tools.
  • A cohort group of 50 grade 10 students and 50 high school math and science teachers in Arizona, as members of scientific villages, explore integrated STEM and business project-type problems with mentorship by university undergraduate students, university faculty, and scientists from business and industry.
  • Twenty teachers and 60 incoming tenth grade students in the Greater Orlando area are involved in learning about and interacting with modules that explore the relationship between mathematics and pictorial computing.
  • Two hundred and fifty Hispanic students in grades 8–10 from 5 Central and South Texas school districts participate in a computer science academy, and learn about computer hardware, operating systems, programming, Web design, and network management.
  • CBIA is partnering with the Connecticut Science Center, Connecticut College of Technology, EASTCONN (a Regional Education Service Center), and CBIA member companies on an ITEST strategies project to encourage and prepare 9th and 10th grade minority and low-income, first-generation college students for enrollment in Advanced Placement courses in math, science and English.
  • This ITEST Studies project looks at the ITEST portfolio of past and current teacher professional development projects and seeks to understand what kinds of professional development activities promote and/or influence changes in teaching practices and the integration of innovative technologies in the classroom.
  • The purpose of this project is to increase students' achievement and interest in science, technology, engineering, and mathematics (STEM) or information and communication technology (ICT) careers.
  • One hundred and eighty high school students in the South Bronx area of New York City develop technological fluidity by exploring products of urban design that involve IT systems and networks such as transit systems, parks and recreation; exploring film and performance technology and music production and architectural modeling technology.
  • Ninety students in Jackson, MS are gaining intensive experiences in IT and mathematical concepts and a good understanding of STEM careers through a year-round program.
  • Sixty-five high school teachers in Indiana learn to use the Alice programming tool to enhance STEM instruction while simultaneously demonstrating appealing aspects of IT to their students, with a focus on girls.
  • One hundred and ten middle and high school students with disabilities in the Oklahoma City Schools participate in year round, innovative, in-depth activities using the Tech Now curriculum; engage in individual projects, visit college and technology training center and participate in job shadowing.
  • Seventy math and science teachers and 70 students in northeast NC will work on teams with business partners to apply critical and analytical thinking, information technology skills, and mathematical principals to solve real-world business problems.
  • One hundred and eighty 12—18 year old students and their teachers in 6 schools in Eastern Washington state use GIS, GPS, robotics, videogame programming and more to investigate local community issues by conducting research with scientists and mentors.
  • Transforming Interests into STEM Careers (TISC), will test a model for promoting a STEM college-going culture in two high schools. The main goal of the intervention model is to encourage adolescents to pursue STEM majors in college and occupations in these fields.
  • One hundred eighty 9th grade girls in 6 high schools in North Florida are engaged in after-school technology experiences with 12 teachers for 3 years and compared to a control group of 180 girls who are not in the program with regard to their behaviors, motivations, dispositions and perspectives about technology.
  • One hundred and twenty grade 10 and 11 students and 12 teachers from minority and underserved schools will engage in 3D computer programming, leading to the development of a working knowledge of linear algebra and culminating in working groups designing 3D visualization tools with which to test hypotheses.
  • Seventy five Southeastern North Carolina STEM teachers use the Squeak media authoring tool to work with rural, underserved youth in grades 7-12. Using Squeak will allow teachers to create 'virtual laboratories' in which to engage students in inquiry-based learning.
  • Participants will be trained as exhibit designers, builders, active exhibit guides, and mentors. Acting as a mentoring/governing group, participants will staff the virtual space and encourage and support new visitors to explore STEM activities.
  • Sixty high school students in St. Louis, Missouri develop computer fluency through concrete application experiences such as designing and building a greenhouse. The project introduces teens to real-life technology applications and challenges through ongoing peer and mentoring relationships.
  • In San Francisco, 120 students – with support and involvement of 150 parents, and 60 educators - ages 14–18 are creating web, video, and audio digital media and participating in IT field internships in the media field.