Results for ITEST Projects

  • Sixty science and mathematics teachers from 20 high schools around Greenville, NC infuse information technology into their classrooms; inquiry-based biomechanics and robotics problem-solving lessons stimulate student interest and learning among 180 students.
  • Sixty middle school STEM teachers, 90 students, and 15 guidance counselors in north central West Virginia are integrating IT into school curriculum using topics such as computer graphics and 3-D virtual environments.
  • In Georgia, 600 high school students (with a focus on African Americans, Hispanics, women, and first-generation college-bound youth) in grades 10–12, and 60 teachers from 10 high schools are participating in intensive computer science/programming courses from grades 10-12 including video game development, animation and programming.
  • Ninety six students – with a focus on African-American and Hispanic youth - from the Danville, VA area will develop solid Information Technology skills, and will acquire the background and encouragement needed to pursue higher education in STEM fields.
  • The Digispired (Digitally Inspired) project provides 90 urban and rural low-income middle school students opportunities to learn computer programming, computer animation, and digital imaging; students can put into practice what they’re learning by creating games with a focus on topics like conservation and health, and by programming a lego robot.
  • The Miami Science Museum (MSM) is collaborating with the University of Miami's Rosenstiel School of Marine and Atmospheric Science (RSMAS) and Miami Dade College (MDC), to implement Digital WAVE, an ITEST Strategies project that will design, implement and investigate use of the emerging 3D Web to stimulate interest in information and communication technologies.
  • Approximately 520,000 Florida high school student records from the Florida Department of Education administrative data and qualitative data from a subsample will be analyzed to determine the course-taking patterns, and career or college enrollment outcomes of students enrolled in STEM-themed career academies.
  • Two hundred middle and high school students in the Washington, DC area will work with teachers, scientists, and experts to increase their motivation, achievement, and exposure to STEM careers and disciplines through game design, mentoring, and collaboration.
  • GRADUATE (Games Requiring Advanced Developmental Understanding and Achievement in Technological Endeavors) located in the Research Triangle of North Carolina is a comprehensive strategies project impacting 40 teachers and over 100 students in creating video games as part of the newly required North Carolina High School Graduation Requirement.
  • 20 teachers, 10 counselors, and 1600 middle school students from ten District of Columbia Public Charter Schools engage in a series of STEM experiences in and out of school to test and examine a model of what is most likely to influence young people to aspire to and be prepared for careers in STEM.
  • A partnership between Little Haiti Housing Association, computer clubhouses, and the YWCA of Greater Miami offer 90 Haitian and African American 7-12 grade students a media development program involving video, music and graphic arts; by collaborating with each other, students’ team-building and problem-solving skills will be strengthened.
  • Seventy five teachers and guidance counselors in the Research Triangle, Piedmont, and Eastern areas of North Carolina are developing Web-based games that will bring biotechnology, genomics, GIS, nanotechnology, and robotics concepts into their classrooms. 120 students participate in the program.
  • In Norfolk, Virginia, 60 students and 60 grade eight through twelve teachers engage in hands-on learning experiences in the fields of marine engineering, physical sciences and robotics with a shipbuilding focus.
  • Ninety teachers and 120 of their students in Savannah, Georgia, will be taught how to use information technologies along two tracks of streaming sensor data and building a multimedia field guide for Ossabaw Island.
  • The project team is designing, disseminating, and empirically assessing the effects of a computer-based game to promote careers in biotechnology and understandings of biotechnology content.
  • Sixty grade 11 and 12 students from 6 counties in the Piedmont region of North Carolina participate in investigations and internships focused on electronics, optics, hardware and software at North Carolina State University and the Research Triangle Park.
  • Using hybrid-learning environments at North Carolina State University, 120 high school students and teachers discover the wonder of Photonics through investigations and internships on electronics, optics and laser technology.
  • Twenty teachers and 60 incoming tenth grade students in the Greater Orlando area are involved in learning about and interacting with modules that explore the relationship between mathematics and pictorial computing.
  • The purpose of this project is to increase students' achievement and interest in science, technology, engineering, and mathematics (STEM) or information and communication technology (ICT) careers.
  • A coalition of Carolina universities, school districts, state agencies, and businesses called the Carolinas Virtual World Consortium are promoting the use of 3 dimensional technologies in STEM education in middle schools.
  • Seventy math and science teachers and 70 students in northeast NC will work on teams with business partners to apply critical and analytical thinking, information technology skills, and mathematical principals to solve real-world business problems.
  • The Pulsar Search Collaboratory project (PSC) engages 60 West Virginia teachers and 600 students in world class research in radio astronomy through the analysis of data collected using the Robert C. Byrd Green Bank Telescope (GBT).
  • One hundred 9th grade students in the communities of Durham and Orange Counties in North Carolina learn computer modeling and simulation, and participate in Apprenticeships on four projects: National Digital Science Library (meta tagging and web design), Digital Durham (postcard database), SUCCEED (website design/web applications) and Sigma Xi (web support).
  • One hundred eighty 9th grade girls in 6 high schools in North Florida are engaged in after-school technology experiences with 12 teachers for 3 years and compared to a control group of 180 girls who are not in the program with regard to their behaviors, motivations, dispositions and perspectives about technology.
  • Seventy five Southeastern North Carolina STEM teachers use the Squeak media authoring tool to work with rural, underserved youth in grades 7-12. Using Squeak will allow teachers to create 'virtual laboratories' in which to engage students in inquiry-based learning.